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Turns out some of World of Warcraft: Classic's demo 'bugs' are not bugs after all | PC Gamer

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Blizzard has revealed what progress its made since World of Warcraft Classic's demo and fed back on issues reported by those who played it.In an update on the official forums, community manager "Kaivax" said the team had been "following the discussions" about World of Warcraft Classic—a recreation of the 2004 MMO and slated to release later this year—courtesy of "fantastic" fan feedback about the demo. 
body .hawk-widget{--trd-blue:#2f6e91;width:100%;letter-spacing:normal;}._hawk.subtitle~.hawk-widget[data-widget-type=price]{margin:16px 0;}@media (min-width:600px){._hawk.subtitle~.hawk-widget[data-widget-type=price]{margin:0;min-height:128px;float:right;clear:none;width:50%;}.fancy_box_body ._hawk.subtitle~.hawk-widget[data-widget-type=price]{float:none;width:100%;}}.icon~.hawk-widget{clear:both;}@media (min-width:400px){body .buyingguide .product{float:right;width:40%;}}"Thank you to everyone who gave us so much feedback to work with, especially the community members who compiled lists of issues that people found with the demo," Kaivax said. "We’ve looked at everything that was reported, and want to share a few anecdotes with you so you can see how we’re tackling these issues."Kaivax went on to detail that while the team had thought it'd fixed an issue with incorrect health regeneration and the spell critical hit multiplier, there was a "discrepancy" with how Classic was configured at the office—which was accurate—and the environment serving the demo to players, which was not-so-accurate. From there, the developer was able to resolve the issue.Other 'bugs', however, turned out to be intentional."Another issue players reported was that Warlock demon summoning was broken – lots of players said that you shouldn’t lose your current demon until the new one appears," Kaivax added. "We double-checked and in the original 1.12 WoW, and there, as soon as you started summoning a new demon, your existing demon disappeared. So the demo actually matched how the game played originally. There were a few other reports – such as "rare mobs do way less damage" and "Kobolds at Jangolode Mine run faster than walking speed when running away" – where we were able to confirm that the gameplay was the same in the demo as in the original 1.12 WoW."

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